![]() ![]() If all of these systems sound like a lot of hassle, fear not, it's actually all impressively streamlined stuff and it gives the repetitive nature of the core Musou combat a satisfying strategic layer Pre-battle you'll get the opportunity to choose exactly who you want to take into scraps and it's here that keeping an eye on who's best to take on a level's enemies will pay dividends. You'll need to direct your squad to assault and seize strongholds, protect and guard various special units during on-the-fly bonus objectives, and ensure that you've got all bases covered in order to stop enemies regaining control of positions once you've moved onto another area of the map. Of course, all of this stuff feeds directly into the one big difference between this and a regular-style Warriors game, and that's the ability to pause the action at any time to give your current party orders and direct them around the battlefield. It may sound slightly complex, but in practice you simply scroll through your available warriors and the battle map will indicate with blue and red icons whether or not that fighter is stronger or weaker against the enemies that you're currently up against. Just as in Fire Emblem Warriors, there's also a weapons triangle in effect here, with certain types of weapon more effective against others. You can also perform critical rushes and team up with any nearby party member - known here as "assigning adjutants" - in order to pull off super flashy team combos. Class-specific special moves, combat arts, and magic attacks all return, as does the Awakening mechanic that sees you temporarily power-boosted. On the battlefield, well, as we already mentioned, things are much the same as ever, with your chosen party of warriors charging around maps and using a mix of simple combos and flashy special moves in order to blast through enormous numbers of foes. Taking into consideration that we're only experiencing one house and its protagonists so far - and this has given us more than enough in the way of characters to set about levelling up, outfitting, equipping, and getting to know - there certainly seems to be a ton to dig into here when you consider all three house paths and any potential crossing of fates that may or may not occur further down the line. ![]() The core of the gameplay here remains much the same as 2017's effort, you'll begin by choosing whether you want to play in either classic or casual mode, meaning your comrades will either resurrect or suffer permadeath, and you also get to make a choice between a "slow and steady" or "quick and efficient" mode that affects how much pre and post-battle planning and number-crunching you need to sit through. We counted 24 characters in total alongside a brand new protagonist, and flinging them headlong into Musou-style battles against hordes of enemies. If you've already indulged in Fire Emblem Warriors you'll mostly know the score here, with the game this time taking the entire cast from Three Houses. ![]() We've been getting stuck into the game over the past week or so in the build-up to our full review, and so far we reckon this one's looking like a bit of a winner. Of course, since 2017 we've seen the huge success of Fire Emblem: Three Houses on Switch, and so it comes as no real surprise that we find ourselves returning to the battlefields of Fódlan on June 24th in Fire Emblem Warriors: Three Hopes, a game that looks set to improve upon everything we enjoyed about its predecessor. Here was a game that successfully took the strategy and relationship elements of Nintendo's turn-based tactical RPG and fused them with the OTT action of Koei Tecmo's long-running Musou franchise, resulting in a delightful experience that sits alongside the likes of Hyrule Warriors as the very best the genre has delivered in the past ten years. Yes, we may have been somewhat concerned in the run-up to 2017's hack-and-slash spectacular, fearing that we'd get little more than a bog-standard Musou effort with a quick Fire Emblem reskin, but our fears proved unfounded as Omega Force and Team Ninja managed to serve up a delightful melding of two unexpected bedfellows. It's been five whole years already since Nintendo's Fire Emblem and Koei Tecmo's Warriors series first collided, resulting in the rather magnificent Fire Emblem Warriors, a game we called "one of the best Musou outings yet" that "combines enjoyable combat with real-time tactics, faithfully paying tribute to the two franchises it fuses together."
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